Many games and actions will ask you to turn side-on to the camera, but for some bizarre reason, you feel compelled to still look at the screen, even when your body is turned. This doesn't translate all that well into the final trailer when you've got 2 or 3 people mugging to the camera when they're meant to be walking casually by.
That's not the biggest problem though. Instead, the issue that plagues this game from beginning to end is an issue of light. Getting the correct balance for the game is an extremely difficult task, and without it, you'll wind up with constant problems. If your television faces a window, chances are that the light will be too bright to use the game effectively, wear clothes that are too dark, and you'll find that your body starts to disappear, and heaven help you if you have walls that are any colour other than white.

Over time, the picture will deteriorate as well, to the point where you could suddenly find yourself as a headless torso. You can return to the game's Cut-Out Studio to re-analyse the background at any point, but this ultimately proves to be a frustrating endeavour. The more people you have playing, the more often you'll have to wind up doing this too.
At the end of each game (split into four rounds), you'll get to see your finished film trailer, and if it comes out particularly good, you can save it. Afterwards, a mock awards ceremony takes place, in which the player with the highest score is declared the winner. Naturally, if you're playing on your own (roles not filled by a human will be filled by pre-set, pre-filmed actors), you're guaranteed to be named the winner.
There are 30 movies to work your way through, and you can also make up your own as well, if you've got the time and inclination. The action is best enjoyed with a group of people, each trying to out-ham one another, but it does all get very samey very quickly. Also, if you're having the aforementioned issues with lighting, the chances are you'll lose interest much faster.