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From Gollum To Games
Mocap and the future of interactive entertainment

Already some boffins in a shed in the US armed with little more than a cunning plan of Baldrick's proportions and a few nifty pieces of kit, have devised an exoskeleton which is attached, via strapping, to the body. This hydraulic suit is designed to help mobility, reduce fatigue and boost strength of the user but with a few modifications, this suit could be used to monitor movements and also provide the wearer with a very unique and ultra-realistic experience. For example, running and slamming into a wall would not just look sudden on screen, but you would feel the resistance through the suit, which would effect the interaction with the game itself at that particular point in time.

Driving games are another fine example and suitable candidate for the home motion capture treatment. Many of us are familiar with Mario Kart and Gran Turismo, with the Wii controller/SixAxis being used as a steering wheel, but it could be possible for the more imminent future to see us being involved in a very realistic race. With 3D technology already available (see article on this for more info), adults and children could be battling for pole position and having themselves caught on camera for all to see.

How long before the Wii Cockpit is bundled with the Wii Wheel?
How long before the Wii Cockpit is bundled with the Wii Wheel?

Sports are another prime example of a gaming experience which could be integrated into the home motion capture gaming console of tomorrow. With the likes of tennis and football equally popular (and tricky to master), it may just be the perfect way to raise your game through playing others from around the world online, doing more than what can be achieved by flailing a controller from side to side in a vain attempt to be the next Pete Sampras or Ronaldo - just don't forget to keep the half-time oranges and magic sponge close at hand.

As all the equipment, if not careful, could soon mount up to being quite a bit more than your weekly pocket money could allow, it would be conceivable to have games come with the necessary kit needed to play it (as we do for some titles today). Rather than simply having a camera and controller, you may get the motion capture suit, tent, seat or balance board, controller adaptors and so on as different extras to modify and develop your experience throughout. Something like a shooting game could be then made to be more realistic; for example, when changing a weapon, you physically have to do so rather than press a button to swap - this would offer a different dimension to the game as those who can 'draw' quickest will have a distinct advantage.

Always remember the Second Life rule of proportion - the hotter the avatar, the uglier the player. Allegedly.
Always remember the Second Life rule of proportion - the hotter the avatar, the uglier the player. Allegedly.

The progression of the web as an interactive and evolving tool could develop into an even more engaging and powerful version of what we currently see in online communities like Second Life. The next generation or incarnation of this virtual world could mean that no longer would you be viewing it through a screen, but be located within the world itself. With motion capture, you could appear as a fantasy figure of your choice and offer realistic expressions through the movements captured. This would make the game and overall experience appear far less like The Sims, and more like the kind of characters we see in movies and on some of the more detailed games. Quite simply put, your imagination is the only limitation!

By: Charlotte D
 
 
 
 

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